How to turn off time step when changing enumerations during runtime

Hey this my first post.

Anyway, I have been going through the walker boys tutorials and I am currently on Gumba Jump, Die. I have noticed that when I change my enumeration on my Gumba from MoveLeft to MoveRight in the inspector, during runtime, its as if the gametime moves forward a sec or two. The Gumba is now where he would have been two seconds in the future. I thought maybe it was a logical error but after reviewing the code, I realized the time warp happens no matter what enumeration I change. I figured that this must be a new feature and was wondering if there is a way to turn it off. It did not happen in the tutorial videos.

I’ve googled and looked at the documentation but haven’t came up with anything useful. Any would be appreciated Thanks

Could someone please confiirm that the timestep does indeed happen in unity 4. I just want to make sure it isn’t just my project