Hi, Our app does AR and non-AR things and our company uses the iOS simulator as well as iOS builds. I need to create an iOS simulator build but since we have the UnityARKit package installed, the simulator build fails doing an XCode build with “libUnityARKit.a was built for iOS”. Is this a Unity bug? Is there an easier way to disable AR (instead of completely removing the package) and still be able to do simulator builds for our non-AR things?
Thanks,
Alan
I’m using: Unity 2020.3.14f1, AR Foundation 4.1.7, UnityARKit 4.17, UnityARCore 4.1.7, and Xcode 12.5.1