attach this script to the UI object(s) you want to check for mouse over.
using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
public class MouseOverUIObject : MonoBehaviour, IPointerEnterHandler {
#region IPointerEnterHandler implementation
public void OnPointerEnter (PointerEventData eventData)
{
Debug.Log(string.Format("Mouse over object {0}", name));
}
#endregion
}
You can also use iPointerExitHandler to check when the mouse leaves the UI object if you need to.