I’m making a first person game where I want the player to be able to look down at their body but not clip inside of the head. How can I not render the head? Most heads are apart of the main mesh so disabling the renderer isn’t an option…
The best way would be to have a mesh without the head, the longer way around is as @stalwart5033 said but also play with camera placement, pivot point and view angle clamps.
You could create a shader with a alpha clip texture, make sure the alpha covers the head/teeth/hair etc in the UVs then turn on alpha clip when you want to hide the head.