I’m learning Timeline Animation Track. When I blend two animation clips, I want to adjust their behaviour by setting Blend Curves. But I don’t understand meaning of x, y axis and how the curve influences clips.
When it comes to blending time, I assume that the output is determined by blend-out-curve of 1st clip and blend-in-curve of 2nd clip. But in RuntimeClip.cs under unity package folder, it evaluate input weight by calculating this clip’s blend-in and blend-out curves. Why?