How to update 100 cars position from pre-set coordinates every 0.1 second?

Hi

I am new to Unity. Please help to point me in the direction

I have 100 cars in a scene, and have their coordinates (x,y,z) in the text file every 0.1 second from a simulation software.

How can I load them and play/move/rotate these cars and record a video?

The tutorial below does not do exactly what I want

Hello, you are not very familiar with unity i guess, so i will try to be very simple.
Please note that this is not the most optimal way to implement this kind of behaviour but I guess most simple one.

first adjust your fixedTime step to 0.1 seconds here how to do it :

then create this script and attach it every car you have.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class car : MonoBehaviour {

float xValue,yValue,zValue;
	void FixedUpdate () {

		gameObject.transform.Translate(xValue,yValue,zValue);
		
	}
}

that should mode them, note that you need to read xValu,yValue and zValu from your text and assign them. i can not help you about that because i have no idea how you keed that data.

if you need rotations too, just write witch format you record your rotations i will try to implement that too.