I have imported a UR3 robot manipulator using the URDF importer, into my project. I would like the user to click/tap on a plane and teleport the robot there. Usually, updating the position of an object is a very straightforward process
transform.position = new Vector3(posX, posY, posZ);
However, updating the position of the “base_link” leads to jittery motion and the robot returns to its initial position every frame. It seems like the code that imports with the URDF wants the robot to keep its position and perhaps there’s another way to update the position of the robot, and I’m just not familiar with it.
For reference, I’m using the robot URDF file from the following GitHub repo:
I’d appreciate it if someone can help me with this problem. If this question has already been answered, then a gentle nudge in the right direction would be much appreciated.
Thanks!