I am using a custom Shader for my TMP Fallback sprites which are emojis. I want to change a value on the shader dynamically based on user input. If I pause my game in the editor and change the value in the UI it works, but in c# the change is never displayed. Here is what I have tried:
var subMesh = GetComponentInChildren<TMP_SubMeshUI>(); subMesh.material.SetFloat("_GrayscaleAmount", 0f);
I’ve also tried fallbackMaterial, creating a whole new material and setting that,
text.ForceMeshUpdate on the parent
The shader values work great when I update them in the UI, it only seems to be via script that they don’t get re-rendered.
Any ideas? Thank you!