Hi everybody,
I want to create a tree with the Tree Creator Package embedded in Unity 3D, but I cannot figure out how I can update the materials.
For example: if I assign a material to the branches and I try to edit it (by choosing the material from the project panel) the material changes, but the tree does not and if I reassign the material to the tree and press ‘Recompute Tree’ the material is replaced with the non-modified version…
As I look inside the Mesh Renderer component, I can see that there is another, uneditable material called Optimized Bark Material and it remains the same whatever action I do (except for deleting my material).
Anybody has a solution to this?
Thanks in advance.
Jymmy097
EDIT: and I cannot also set my specular color: it seems that any changes I do, do nothing.
EDIT2: It’s strange: just some properties aren’t “refreshed” and one of these is the specular color… at least it seems as whenever I update the tree, whatever the specular color, the tree looks always the same specularity