How to upgrade shader graph?

I want to upgrade my materials in my project to Urp materials but it says that there’s no converter to convert shader graphs. Is there a way to get around this?

Hi, you can try opening the shader graph and add URP to the Active Targets. (and remove Built-In according to your needs)

Thanks but it was already added. Have any idea what else I can try?

I think that the shader graph should support URP automatically after adding targets.

Is the graph using custom nodes? Maybe some of them (containing shader codes directly) are not designed for URP.

And the shader graph may throw compiling errors when selecting it in inspector, is this the case?

No none of them are using custom nodes and they are not throwing errors

Here is one of the shader graphs and the material if thats helpful.

8642436--1162488--Screen Shot 2022-12-07 at 7.24.18 AM.jpg 8642436--1162491--Screen Shot 2022-12-07 at 7.24.54 AM.png