How to use 2 shaders on a single texture

Ive got a texture on a plane im using as a portal for now. I need to have the Transparent difuse shader, and the self ilum shader both on at the same time. how can I do this?

I would think either you would need to mash up a new shader (see Strumpy’s Shader Editor), or you could use two planes, one just over the other, the transparent one in front.