how to use 2D and 3D lights together ?

so how would one combine the t to work like they would in octopath traveler ?
I found this old topic “Combined 3D and 2D lighting - #2 by jimmiewalker653” that seemed like it had it covered but the 2D light is not recognized in the seen view


any one have any thoughts ?

(using 2019 as im stuck on it lol)

To make a game like Octopath Traveler, just do everything 3D. Instead of sprites, use textured quads.