How to use a 3ds model in the mesh filter instead of cube/sphere/capsule ?

please walk me through my first steps in Unity3d! i am using the procedural mesh morphing demo files, playing with the script is great. How do i import my own mesh, 3ds doesnt work (Resolved Below-fbx)… how do i rename the imported fbx mesh from null to something else?

how do i combine one of these demo warp scripts with any mesh in a game demo file? say i have a small demo game running and i want to make some shapes warp in it? please briefly explain to me the theory.

Ok, import .fxb format is the answer, except the imported .fbx mess is named “null” and i cant change “null” to a name so i can only use 1 imported fxb, how do i do it?

Another question please! how would i use a procedural mesh demo script file in an actual game? can i simply apply sinus curve modifier.js to any mesh in a unity game project?