Import a *.max file which has no animation to Unity3D, it’s animation stor in *.bip file, and *.bip file can’t not use in Unity3D. Drag the *.bip file to GameObject or see the Animation import menu, is all does’t work.
Why i do this , becouse if import a *.fbx file with all animation to Unity3D , when i want to insert a animation or modify a animation, it’s very fash.
Or separat the animation to many file , one animation one file , every file has the same mesh date, it’s waste of space.
Or any other has some good resolve this problem?