How to use a static cube map with water4 pro?

I noticed the realtime reflections on the water4 for unity4 pro is too heavy on performance since it has to draw all the polys twice doubling my poly count.

How can I add a static cube map to the water as its reflection instead?
And isn’t that what most games do for their water?

Is it just too easy that no one wants to help?

You need to render the images for your cubemap somehow (editor script, external renderer, whatever). Then you can just create a new cubemap asset, put the images into it, and assign it to the material you want to use.