I’ve seen several terrain shader topics posted as well as the shaders on the community wiki - yet I’ve been unable to apply them to a generated terrain.
The closest thing I’ve found was this topic http://forum.unity3d.com/viewtopic.php?t=8617
Yet when I try and “sub out” the shader code I want to use with the built in shader code, nothing appears to happen.
Am I going down the wrong path in thinking I can apply, say the 4 Layer shader from the wiki to a terrain which was generated inside Unity? Or must I export the terrain and then apply the shader thus loosing the trees and grass?
Thanks!