I plan to use “Google | universal-sentence-encoder | Kaggle” model to build a game in Unity. It’s my first time try the ml-agents plugin, so not sure how to do that.
The model I downloaded from TF-hub is a saved_model.pb file.
in ml-agents hub tutorial (https://github.com/Unity-Technologies/ml-agents/blob/latest_release/docs/Basic-Guide.md#training-the-model-with-reinforcement-learning), it says I should assign a <behaviour_name>.nn file to the Model parameter.
In the Youtube tutorial(
), it says I should assign a <model_name>.bytes file to the Model parameter.
I’m confused, what should I use?