Hello, I’m actually using a animator for sprite animation but as a programmer I hate it, I would prefer using scripting to define which animation can be played in which condition … so you’ll say : just use the legacy system. But Unity says it is just for backward compatilibty so should I really use it for a new project ?
Then is there a way to use animator without needing to use the animator panel, and just have to call an animation when I want it to be played like “myanimator->Play(“manRun”)” ?
Thanks in advance.