How to use Audio Files in Dialogue Manager conversation?

I have been working on a game which requires voice acting, I have already recorded the voice acting into mp3 format audio files and I have written out the conversation with chatmapper and the Dialogue Manager and tested it in Unity. The conversation works fine, however, I just want to find out how to assign the different audio files to the different npc responses. I have been working on this for a while and it is becoming quite exasperating, hope to hear an answer soon.

Thanks.

It’s a few years later responding to this I’m stuck with this too. I only got as far as having all my npc’s with a visual dialogue but no audio from each sentence they say. Have you gotten any further from this by any chance?