I was planning to bake SphericalHarmonics time sequences, And I want to use “BakeLightProbesOnly”(https://docs.unity3d.com/ScriptReference/Lightmapping.BakeLightProbesOnly.html). However, it is removed. I can use “Lightmapping.Bake” instead, but it involves wasteful unnecessary lightmap baking. I was wondering is there some way to workaround.
bakery-GPU-light mapper provides a way of only bake light probes
Hey naiwen_xie,
unfortunately at this time there is no good way to do this. We’re working on a a new probe-based workflow so users will eventually have fully control over probes without lightmapping.
Cheers