Hello, is there any way to do script box collision for a model in unity and get it exactly around the object no matter what shape it is? Because the inbuilt box collider is a square and doesn’t wrap around the model that great, thanks
Use a mesh collider if you want perfect colliding. Mesh colliders are a bit hit and miss tho
I tried is there any way to resize it?
Nevermind Mesh Collider works great thanks!
Why are they a bit hit and miss? Sorry, just interested
Because they have to have a mesh to go onto and if thats a bad mesh it might not register a hit.
Important to know: a mesh collider won’t collide with another mesh collider, because it would be to expensive. But if one or both are set to “Convex”, they will collide, because the mesh data is simplified.
G-Modifications