Im very new when it comes to materials and shaders. I would like to use the build in mobile shaders for my 2D game. I quote from a article, “If our game is using built-in shaders, we should aim to use the simplest and most optimized shaders possible for the visual effect we want. As an example, the mobile shaders that ship with Unity are highly optimized”. So thats what im trying to do. I dont want to change the look of my sprites, i just want better performance with mobile shaders.
I created a new material and gave it a mobile shader, but now the sprite is invisible. I cant find any documentation how to use mobile shaders, it seems like everyone already know so no one asks
You need to make sure to use a sprite shader, not just any shader.
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oh ok. I told u im a noob when it comes to materials For some reason i asumed that you can just put a mobile shader into a material and just use it for the spriterenderer