How to use .c4d file

Hi all. I am working as developer on a company and our c4d developer gave me .c4d files to use them with unity.I have made lots of researches but i just found animate .fbx files. The issue is i can animate .fbx files. But the files that i have to animate are .c4d files. How can i import c4d files?
Thanks.

http://docs.unity3d.com/Documentation/Manual/HOWTO-ImportObjectCinema4D.html

Personally I found the best way to get models from Cinema to Unity is to keep your .C4D file in a separate folder in which you can save your work incremantally. As soon as you’re ready to export convert the mesh into triangles because apparently Cinema and Unity are converting diferent internally. You might get flipped edges on polys where you don’t want them.
Then export the FBX and load that one into Unity.
Except for really quick prototyping I never work with .C4D files inside of my folder structure anymore.

Sure i tried it.Some images about what i did.

and what i saw:
“C4D file isnt found” is my log

I’am curently using c4d file on Unity for the whole object meshes, animated or static

  • You can opened FBX ( Animated or Static ) files on Cinema 4d and save it to c4d then import to Unity
  • Or you can make your own mesh/object as c4d file Animated or Static then import them to Unity
  • But if you wanted rigging human body mesh with bones on Cinema 4d you must take a look and learn the default FBX human rigging hierarchy

According your 1st picture, that seems you already done import c4d mesh file name “RamsesPyramid” why need import new asset ?
This what I do if wanna import c4d file into Unity

  • Make/Create a new Folder name it whatever you want in your Project Asset
  • Click / Right click the folder then choose “Reveal in Finder” on Mac and “Show in Explorer”
  • Then copy your c4d including “tex folder” to the folder you’re created before ( Unity automaticly install "Cinema 4d Converter plugin )
  • You must tweak little bit for the material