Hy everybody.
Very often i read of the possibility to use cache with the Unity web player. Where can I find these features? Are native features of Unity 2,6,1? Or must I pay for this addictional feature? thanks (sorry for the english)
Hy everybody.
Very often i read of the possibility to use cache with the Unity web player. Where can I find these features? Are native features of Unity 2,6,1? Or must I pay for this addictional feature? thanks (sorry for the english)
You have to pay. Contact sales@unity3d.com.
–Eric
i don’t understand what it is needed to be payed, cache works fine here
thats the browser cache, you have no control over it and larger files will commonly be purged.
What above is talking about is the persistent cache (you see that in the right click menu), which is available only through an additional per project license on top of Unity Pro (which was said to be not as cheap as Unity Pro)
ok, i was talking about browser cache…so how long it stays there? and what size we are talking about?
depends on the browser and user setting.
max size per file is in the 1 - x mb size and it stays there until the browser decides to purge it which with larger files is much more likely than with smaller files.
Generally, expect the file to be no longer present in cache realistically
how much $ we are talking about for the additional cache control? 1K? 5K?
unknown, information is case to case and per project and needs to be requested as mentioned by eric above
But the wording “not as cheap as unity pro” implies that at very least $5k++ per project is a reasonable expectation