How to use CCD?

I just read over the documentation for CCD, and I think I’m missing something.

I’m going to have weekly/monthly/seasonal events in my game that I’ll create after release. As I understand it, the assets for those events would be uploaded into their own bucket.

I can’t for the life of me find out how to download a list of buckets, so I can then download from the right one, based on Time or whatever. Every API call I’ve seen requires a bucket id…

I didn’t go through the Loady Dungeons Sample because I’m not at my Dev computer atm. (Day job. :p)

What am I missing? :face_with_spiral_eyes:

Look into addressables, those combined with CCD makes this quite easy.

Git-Amend has some very good tutorials, one on using addressables combined with Unity CCD :

The same goes for Prefabs instead of Scenes.

It seems that CCD is currently working only when coupled with Addressables. The video above is excellent but in my use-case and probably XJonOneX’s case as well the API isn’t really implemented on Unity’s side :frowning: