I have 3d character with sword in hand. I want collider (Mesh Collider or at least Box Collider) on my sword mesh do detect hits during attack animation, but it obviously don’t work since animations don’t affect mesh parts transforms, i.e don’t affect collider position. I searched, but couldn’t find any working solution.
Are you sure colliders can’t be animated?
At least Center, Enabled, IsTrigger, and Size can be added as properties:
I have already found the solution. How to use collider with skinned meshrenderer?