Hello, I use the collide with depth buffer node to create collision, it works nice
now I want to make the object invisible but still enable the collision
so I duplicate the original camera, exactly using same params and position and I change the ‘Camera’ param in the node to ‘Custom’ too, but after changing collision doesn’t happen any more
I use VFX binder to bind the custom camera, it seems to be binded successfully


anyone knows the correct way to use a custom camera?
or other methods to make the object invisible but still enable collision ? I think a shader graph is needed here though