I’d like to just make my own mesh that is made exactly how I want, no baking objects in the scene. Using whatever modeling software to make it.
How ever someone correct me if I am wrong but navmeshing is just a*… and the mesh you see is just a visual representation of the potential nodes the a* is going to check. if you don’t like how unity navmeshing doesn’t allow baking at runtime, i suggest recreating your own A*… if you can’t seem to get the shapes you are looking for, try creating invisible objects to get the shapes u need. if your problem. Navmeshing is very handy. Give it a little more time and credit