I need to use decal with and without projector(mesh decal for edge damage). When I enabled rendering layers for decal, the projector decal works fine. However, the mesh decal stopped drawing. There is no rendering layer setting on mesh decal since it does not use decal projector. Do I need to somehow call graphics api to issue drawcall for mesh decal?
It seems related to this bug:
Unity said reported users have solved the bug. I look at the comments and try those setting but it does not work. Decals just disappear after rendering layer is enabled. I am on URP 2022.3.31f1 Lts version