How to Use DirectX 11 (or another) instead of OpenGL 4.5 in a Unity Engine project in LMDE 6?

Greetings, I am using Unity 2021.3.40 and I get that it uses OpenGL 4.5 instead of DirectX11, I am on LMDE 6.

I already have the code editor ready for Unity on Linux, but I need to change the API for a more current one, since according to what I investigated, OpenGL is lagging behind, and I would like to add a more current API, such as DirectX or another that works well on Linux .

I also investigated how to put DirectX11 or another but I didn’t find results, I know that DirectX is for Windows and is proprietary, but in a video tutorial I saw that someone used DirectX11 in Linux Mint and I would also like to use DirectX in LMD6, as long as I don’t go back to Windows 11 which is unstable.

I appreciate your help.

I leave a sample image of what appears when I open the project, in Windows 10/11 Directx11 appears in the part delimited by the red rectangle: