I understand 63 is default (default what?) and that ( facesPerFrame << ( Time.frameCount % 6 ) ) can give me faces per frame. The thing is I want to do faces per 2 frames or faces per 3 frames. How can I accomplish this? How do you calculate faceMask usage? Seriously lacking some documentation here Unity…
Looks like the below will give the bitfield for faceMask.
1 << (int) CubemapFace.NegativeX