How to use function variables outside of

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using UnityEngine.SceneManagement;

public class Quiz1 : MonoBehaviour
{
[SerializeField] private TMP_Dropdown dropdown;

var answer1;

public void OnChangedDropdown (int value)
{
    int answer1 = dropdown.value + 1;        
    Debug.Log(answer1);
}

Debug.Log(answer1);

}

I would like to use the “variable: answer1” in the above code in other scripts. But I cannot take it out from within a function. Please tell me how I can easily take it out and use it in other scripts.

Quiz1 component:

public class Quiz1 : MonoBehaviour
{
    [SerializeField] private TMP_Dropdown dropdown;

    public int answer1; // public means it's accessible from other classes

    public void OnChangedDropdown (int value)
    {
        // Access the class variable, answer1 (which is declared above)
        this.answer1 = dropdown.value + 1;        
        Debug.Log(this.answer1);

        // The keyword "this" is not necessary in this case, but it makes it clear
        // where you intend to access it from
    }
}

SomeOtherScript component which needs access to Quiz1 and answer1:

public class SomeOtherScript : MonoBehaviour
{
    public Quiz1 quiz1; // Set this reference via the Inspector if you want or use methods like GetComponent()

    private void DoSomethingWithAnswer1 ()
    {
        // Checks if quiz1 has a reference to an instance of Quiz1
        if (quiz1 != null)
        {
            Debug.Log(quiz1.answer1);
        }
    }
}