I use Surface Shader to render geometry generated with Compute Shader.
I draw geometry from vertex buffer using DrawProcedural.
I wanna make surface semi-transparent. I read I have to use GrabPass to get texture behind my material. It works on static meshes but doesnt work on my generative mesh.
How can I use GrabPass or how can I get texture behind my material when and I use DrawProcedural?
I have this weird error dont know what it means
Parse error: syntax error, unexpected TOK_PASS, expecting TOK_SETTEXTURE or '}'