Hello, I’ve already saw the documentation https://docs.unity3d.com/ScriptReference/Experimental.Director.IAnimatorControllerPlayable.Play.html
But I can’t make it work.
I dont know how the animator should be. I want to control bellyMesh state with the life of my character.
I tried making BellyMesh (the state I want to control) default, didnt worked , so I created another empty state and make it default and just left my state BellyMesh alone, but didnt worked as well…
If someone can help me…
public void BellyControl (float time) {
animatorPlayer.Play(“BellyMesh”, 4, time);
//The name state, The layer, The time I want to play
}
