I am starting to learn unity.
I want to use IK on my character (crab).
Now I made a crab model and some animations via Blender.
I hope the crab can use the hands to catch different objects smoothly, but I don’t know how to use IK in generic animation.
Hi you have to write your own routine for that.
take a look at the Playable API and the Animation C# Job.
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Gotta be something in the asset store. But yeah, it kinda sucks that there’s no built-in simple IK controllers for non humans.
should be done already, using raycast shooting up and down to detect a tag obj to then move the transform of a single limg, foot left or right up or down, its just i am lazy… lol wish you luck, also share