How to use "In App Purchase" feature?

How to use "In App Purchase" feature?

There are currently several threads about this question:

InApp Purchase

If i understand it correctly, it is possible but you still need to write your own plugin for it with Objective C and have to store payment histories so users can download it again after they paid for it and deleted it. Services like UrbanAirship does it for you though.

SOOMLA has a free IAP Unity Plugin. You can also get their free game analytics with the GROW data network.

Hello Unity3D developers,

I am owner and founder at Codiwans, an smartphone app & videogame development company. A big part of our projects are done in Unity3D.

We’ve been working for 1 month with 2 programmers: 1 for iOS and 1 for Android and we’ve developed two 100% fully functional plugins for Unity3D to achieve small payments across unity using native system: in-app purchases for iTunes Connect and Android in-app billings using Google Checkout.

Anyway, we consider you could get your in app payments done very fast and easily using our plugins wich are for sale for only about 30$ each plugin.

This prices includes examples and step by step instructions to get everything working, in fact we’re using it for our projects and we’re planning to keep updating this project for future versions.

Please visit each official page at Unity3D Asset Store, Unity3D team has aproved our plugins and they’ve done the testing 100% properly:

iOS In App Purchase 35$, (iOS6 compatible):

Android In App Billing 30$, (Android 2.2 up to 4.x compatible):

Feel free to ask any questions or support at to complete your installation process.

Greetings from Barcelona,
CEO & Founder at Codiwans