I have a difficult time trying to implement inheritance and constructors in unity. Are there any examples that use this ideas?
I am asking this because I have a hard time scripting in unity while I don’t feel this when I code for my cs classes. I don’t know why but it seems really different. One example is that I end up creating bunch of little scripts for different actions and the amount of script and script referencing becomes absurd. This is why I thought inheritance, abstract classes, POLYMORPHISM might help.
For constructors, I don’t understand how are you supposed to use this? Constructors basically creates a new object. However, usually in unity, you have all the gameobjects spawned in the scene or it is Instantiate().
So it will help if examples are provided!!
Also, on the same topic on organization of scripts, what is:
MODULARIZATION & DEPENDENCY INVERSION
mentioned in this post
thank you