Hello all,
Currently I’m trying to get a little 2d game going however I want to stay away from an on screen touch pad / button if possible.
What I would like to achieve is the same kind of control as in the standard 2d side scroller however I want to do this with the touch commands.
Now I kind of figured out how to move left and right with Input.GetTouch, and Input.TouchCount however what is tripping me up is the jumping. I would like it so when the player presses&holds on the screen the character in the game runs in that direction. Since its a 2D game this will either be left or right(X axis) However when the player taps the screen I would like the character to jump.
I can’t seem to get this to work and I’m not sure where to start as the I don’t know how the game would differentiate between when the player is taping/holding on the screen to run in a direction and when it will be a jump as it would see the original tap to move the character.
I thought about just having the player hold down on the screen and scroll in the up direction(Till it hits the Y Axis) to get the character to jump but I don’t know if that would really work either.
If this is a limitation of touch abilities just let me know and I’ll start looking into a on screen game pad system. If someone can however think of a way to get this to work or point me in the right direction that would be great.
Many thanks,