Hello,
I am making a webgl game as Discord activity. All traffics must be routed through discord.com.
When UnityServices.InitializeAsync() runs, it sends request to player-auth.services.api.unity.com and gets blocked for violating Content Security Policy
It is possible to map external resources for Discord development but it looks like I need to modify the auth host in AuthenticationPackageInitializer.GetPlayerAuthHost().
Please advise,
Oscar