How to Use Lobby/UGS through Proxy?

Hello,

I am making a webgl game as Discord activity. All traffics must be routed through discord.com.
When UnityServices.InitializeAsync() runs, it sends request to player-auth.services.api.unity.com and gets blocked for violating Content Security Policy

9718621--1389253--upload_2024-3-22_18-5-25.png

It is possible to map external resources for Discord development but it looks like I need to modify the auth host in AuthenticationPackageInitializer.GetPlayerAuthHost().

Please advise,
Oscar

@ozcer I’m facing the same error - did you ever discover a fix or work-around?