How to use more than one Fmod bank in Unity?

Unity 5.5.2p2 + FMod 1.09.something (latest version as of today)

How do you use more than one FMod audio bank in Unity?

I’ve got two separate FMod Studio projects with two different car/boat engines. I can build both banks into two different folders in Unity but Unity only appears to see one of them (presumably the one in the path set in Unity->FMod->Edit Settings, but I’m not entirely sure), so I can’t set engine A on event A from bank A with the other engine B on event B in bank B. The event browser only shows “the bank” rather than all the banks that exist in the project (now two, before it was just one). Anyone know how to do this?

If FMod Studio made any sense I could just add the event or bank or whatever it needs from one project into the other, but I haven’t been able to find out how to do that either. This is really annoying. I’m about two hairs from scratching FMod and writing my own audio system over here.

Nobody? Alrighty then. I’ve started the process of removing FMod from my project. Back to Unity’s built in AudioSources and so on with my own mixers for engine audio. So long, FMod.