I made a model using Blender and made a texture for it. I exported the mdoel and texture as .obj and .mtl respectively. How do I use the mtl file with the obj in unity. When I simply place the mtl into the assets folder, I can’t use it in any way.
1 Answer
1Your best solution is to bake the textures/nodes in blender to an image and then create a material in unity and apply the texture normal map ect. Here a YouTube video that explains how to do it. Baking Textures in Blender 2.8 for Unity - YouTube.
This is probably the most simple way of doing it and the way I’ve always done it.