How to use multiple Timelines

What’s the easiest/best way to use multiple timelines? I just want one to play after another. But I need to be able to preview / build each in scene as I normally would when using just one.

Would I just use multiple playable directors set to not play on awake and then tell each to play?

OK, so I did a test. Just using two playable directors, one set to not play on awake. Signal at the end of timeline one tells timeline two to play. Works fine enough. However, there’s the issue that state is not maintained when I switch to working on the new timeline. State does seem to be maintained when playing, but not when editing. At the end of timeline one I have the screen blank so I can move on to the next steps. But when I switch to try and build in the new timeline all my assets appear - because of course no activation tracks or anything. And then any animation keys where things have been placed get out of whack. Shoot… am I really consigned to working on a timeline that’s over 100,000 frames long. Yeesh.

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Have you tried using multiple ‘Activation, tracks’ in your Scene ? I am working through your pain right now …

I ended up just using multiple scenes as my timeline was around 200,000 frames in total. I just put a signal at the end that told a script to load the next scene in the list. Worked very well for me.

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thanks … %(thumbs-up)