Hi all, I have been looking around the forums but none really help me to solve my problem. Currently I’m using Character Controller to move my pet around and it needs to be able to “step” on top of objects (i.e sleeping bed with collider + rigid body non-static). The movement are being controlled by Root Motion because it provides realistic movement.
However, once I added the NavMeshAgent (and baked the scene) script to it, it completely ignores the all the colliders previously setup and walks “through” objects in the scene i.e feet inside objects and going through walls etc…
I’m sure NavMeshAgent uses navmesh to navigate around, but how do I set up the environment so that I can use colliders at the same time? I NEED the pet to be able to step on top of low height objects like sleeping bed and alternatively going around tall obstacles.
Thank you.