How to use noise operators on VFX graph?

I’m trying to apply a perlin curl noise as if it were a turbulence to control the movement of particles, but can’t make it happen. I assumed that plugging it into the “Force” or “Set Position” nodes inside the Update context might be the answer but it doesn’t work. Can’t find anything online about this so I thought I’d ask here.

Hi,

You need to plug the particle position as input to the noise as well. Else there’s a built in block called turbulence that does all that directly.

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Yes! I got it to work. I know about the turbulence block but I really wanted the curl noise which the block doesn’t seem to have. Thanks for your help!

Good to hear! (FYI Turbulence is using curl noise internally)