I’ve been having a hard time trying to figure out how to use NUnit with a unity project.
I’ve seen some mentions of it in the forum, and it seems some people are using, so I though I’d ask how to go about it…
I’ve managed to use the Assert class from within Unity, by simply importing the nunit.framework.dll, but obviously, not going through a runner, I get none of the SetUp, TearDown al behaviour of a proper suite.
cheers