How to use NUnit with Unity ?

I’ve been having a hard time trying to figure out how to use NUnit with a unity project.

I’ve seen some mentions of it in the forum, and it seems some people are using, so I though I’d ask how to go about it…

Also on Unity Answers

I’ve managed to use the Assert class from within Unity, by simply importing the nunit.framework.dll, but obviously, not going through a runner, I get none of the SetUp, TearDown al behaviour of a proper suite.

cheers

Haven’t made much progress on this, yet I’d really like to be able to unit test in Unity.
Will appreciate any insight.
cheers

this may help

http://answers.unity3d.com/questions/6805/is-there-a-way-to-use-nunit-with-unity-in-monodevelop/14970#14970

The unifycommunity has a wiki page on NUnit.