In my large world, I have a bunch of scenes that I load in real time (LoadLevelAdditiveAsync) when I get close enough.
Now, I know that you can not stream occlusion culling…
What I want to do however is put all the scenes together and bake Occlusion Culling data for all of them once. Then, use the scene with the OC data as the ‘mother’ scene (i.e. always loaded) and Load/Unload the rest as the game progresses.
Will this trick keep OC working together with LoadLevelAdditiveAsync ?