I want to do something when a game object becomes invisible by the camera.
I tried OnBecameInvisivle.
But I found that if I turn on Cast Shadow, it won’t works as expect.
So how to use OnBecameInvisible if I do need turn on Cast Shadow on the renderer?
In my game, the camera will move itself. I want to destroy player’s character when it gets out of the screen, so I want to use OnBecameInvisible.
Of course I want the character to generates shadows while playing, but OnBecameInvisible won’t woks.
Is there a solution?
Or do I need to write some extra code to check if the character inside the screen space instead of using OnBecameInvisible?
I would also like to know this…