i am trying to make a 2d game where the level ends after you hit a flag.
right now i have this code:
using UnityEngine;
public class endflag : MonoBehaviour
{
// Use this for initialization
void OnCollisionEnter(Collision col)
{
if (col.gameObject.name == "turtle")
{
Application.LoadLevel("mainMenu");
}
}
}
from everything i have looked at this should work
(the code is on the flag and the players name is turtle)
did i write something wrong or should i have the code on the player instead
TBruce
2
Application.LoadLevel() is obsolete you now need to use SceneManager.LoadScene(). To use the SceneManager class you need to add the UnityEngine.SceneManagement namespace to the uses clause.
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class endflag : MonoBehaviour
{
// Use this for initialization
void OnCollisionEnter(Collision col)
{
if (col.gameObject.name == "turtle")
{
SceneManager.LoadScene("mainMenu");
}
}
}