I want to prevent objects falling down from colliding in the air
I created 2 layers named apple1 and apple2 but it doesn’t work.
void Update ()
{
physics.ıgnorelayercollisio the (8,9);
}
But it didn’t work, can you help?
I want to prevent objects falling down from colliding in the air
I created 2 layers named apple1 and apple2 but it doesn’t work.
void Update ()
{
physics.ıgnorelayercollisio the (8,9);
}
But it didn’t work, can you help?
I’m sorry for the way of expression, the game is a team game to put the picture I couldn’t tell properly in the form of writing a bit ridiculous, thank you for the suggestions.
What I really want is how this ignorecollision is used for a single object?