Hi, I have read the docs and Scripting reference but I have not clear how Resources.LoadAsync function is used. The docs says:
“Returns a ResourceRequest, from which the asset can be retrieved once the loading operation is completed.”
So this function returns a resource request operation and then the gameobject loaded can be instantiated on scene, is this correct? But how the asset can be retrieved after it is loaded?
Any idea?
Thanks in advance.
Angel